The camera
Move, zoom and tilt the camera, key it to push in on the action, and see exactly what the viewer will see.
The camera decides what your viewers see. Move it, zoom it and turn it, and key it like a figure, so the shot can follow the action. In this guide you make the camera push in on a punch.
- Click Camera in the Advanced timeline, or press Ctrl+K. A frame with handles appears on the stage.
- Drag the centre to move the shot, a corner to zoom, the top grip to tilt.
- To animate it, press A on a Camera cell before you change the shot, then give the first key Auto easing.
- The Preview in the Camera inspector is what the viewer will see. Panning or zooming the canvas never moves the camera.
Push in on a punch
Blue steps in and punches Red on frame 16. You keep the wide shot on frame 1, then move the camera close to the punch by frame 16, so the shot pushes in as the hit lands.
- Select the camera. Click Camera at the top of the timeline’s layer list, or press Ctrl+K. The camera frame gets blue handles, the stage header says Scene › Camera, and Properties shows the Camera inspector.
- Make a key on frame 16. Click the Camera row under the number 16 (the playhead jumps there), then press A or click Add frame. A gold dot appears: that is a key, a camera pose of its own.
- Zoom in. Drag a corner of the frame towards the middle. The frame gets smaller and the shot gets closer: watch Preview and the Zoom field.
- Aim at the punch. Drag the round centre handle (the one with a +) onto Blue’s fist. Or click Center to centre the shot on Blue.
- Make it move. Double-click the gold key on frame 1 and choose Auto. New keys hold their pose and then cut (Constant); Auto glides from the first shot to the second.
- Watch it. Press Space. Preview shows the camera pushing in as the punch lands. Press Space again to stop.
- Select the camera: click Camera in the timeline or press Ctrl+K.
- Click the Camera row at frame 16 and press A.
- Drag a corner of the frame inwards to zoom in.
- Drag the centre handle onto the punch, or click Center.
- Double-click the key on frame 1 and choose Auto.
- Press Space and watch Preview.
Point at the playground first, so the keys go to it and not to the page. On a touch screen, tap Add frame instead of A and the play button instead of Space.
You changed the camera on a frame with no key of its own, so the change went to the key that frame holds: the one on frame 1. Press Ctrl+Z, click the Camera cell you want, press A, then change the shot again.
Select the camera
The camera is always there, even before you touch it: a dotted red outline on the stage shows the shot. By default it frames the whole scene at 100%. To edit it, select it in any of these ways:
- Click Camera in the Advanced timeline. Camera and Scene are the two rows above your layers, with a camera icon and a clapperboard icon.
- Press Ctrl+K. Press it again while the camera is selected to hide or show its handles.
- Search Camera frame in the command palette (Ctrl+P).
With the camera selected, the frame gets its blue handles and the rule-of-thirds guides, the stage header reads Scene › Camera, Properties shows the Camera inspector, and a Done button appears at the top right. Click Done, or Scene in the stage header, when you’ve finished. Choosing Scene or a figure layer hides the handles too.
Move, zoom and turn the shot
The camera frame has six handles. Each one does one thing:
Hover over a handle to see its value. Letting go makes one undo step. You can also type the values in Transform: X and Y move the shot in pixels from the centre of the scene, Zoom is the frame’s size and Rotation its tilt in degrees. Drag a field’s name left or right to change it (hold Shift for fine steps, Alt for extra fine). Enter keeps a typed value, Esc puts the old one back.
The Zoom field is the size of the camera frame, so a smaller number is a closer shot. At 50% the frame is half the scene and everything looks twice as big: Preview says 200% zoom. At 200% the frame is twice the scene and the shot is zoomed out.
Animate the camera with keys
The Camera row works like a figure layer. A gold dot is a key: a camera pose. The grey bar after it is a hold: the frames that keep showing that key’s pose. Here is the one rule to remember:
If the playhead is on a held frame, changing the camera changes the key that frame holds, maybe many frames earlier. Press A first to make a key right there. Inside a moving stretch (a violet bar), a change makes a key for you.
- Switch the timeline to Advanced and click the Camera cell where the move should start. Frame the starting shot (frame 1 already has a key).
- Click the Camera cell where the move should end and press A (or click Add frame). You should see a new gold dot.
- Frame the ending shot: drag the handles or type in Transform.
- Double-click the first key to open Easing. Each key sets how the camera travels to the next key: Constant holds and then cuts, Linear moves at an even speed, Auto starts and stops gently, and Ease in, Ease out and Bezier shape the speed yourself. The bar between the keys turns violet.
- Press Space and watch Preview. To make the move slower, put the keys further apart: at 24 fps, 24 frames last one second.
Auto key (K, or the Auto key button in the timeline header) makes a key at the playhead for every change on a held frame, so you can skip A. While it is on, the playhead turns red. To remove a camera key, put the playhead on it and press Shift+F6 (Clear key boundary).
A cut instead of a move: leave the first key on Constant. The shot stays wide, then jumps to the close-up on the second key’s frame, like a cut between two cameras.
The Camera inspector
Preview is a small live screen of the final shot: the camera keys, any camera motion and layer parallax together. It follows playback and the playhead, but not the canvas’s own pan and zoom. Its Guides button shows or hides the rule-of-thirds lines on the camera frame. Under Preview, Transform and Motion switch between the pose tools below and the camera moves.
Level turns the tilt back to 0°. Open Framing for the rest: Fit view, centre horizontally or vertically only (on the selected figures), and Match previous camera pose / Match next camera pose, which copy the pose of the key before or after without moving any key in time. Apply camera transform to figures moves, scales and turns the figures themselves so the shot looks the same, then resets the camera: use it when the figures should keep that framing. All of these are also in the command palette (for example Fit camera to view, Apply camera to figures).
Layer parallax
Parallax makes far layers slide slowly and near layers fast when the camera pans, which gives a flat scene depth. It is a setting of a figure layer, not of the camera.
- Select a figure layer and switch on Parallax in Properties. Choose Distant (15%), Background (45%), Normal (100%) or Foreground (140%).
- Move the playhead to a frame where the layer is placed right, and click Set reference from current frame. At that camera position the layer stays exactly where you put it.
- For your own depth, type the X and Y responses (0–400%). Keep Link axes on to change both together.
- Drag Pan under the layer’s preview to try the depth without adding camera keys, then play the real camera move in the Camera inspector’s Preview.
At 100% a layer moves normally, below 100% it moves more slowly (far away), above 100% faster (close up), and at 0% it doesn’t move when the camera pans. Parallax only changes how layers follow the camera’s movement: zoom and tilt still affect every layer the same way. Joined figures follow the layer of the figure they are joined to, so they never come apart.
Problems and questions
I changed the camera and an earlier frame changed too.
You edited a held frame, so the change went to its key. Undo with Ctrl+Z, click the right Camera cell, press A (or turn on Auto key with K), then change the shot again.
The shot jumps instead of moving.
Check that the two keys really differ, then double-click the first key: Constant makes a cut. Choose Auto or Linear for a move.
Panning the canvas didn’t change the shot.
That’s on purpose. Panning and zooming the canvas only change your view while you work. The shot is the camera frame, and Preview shows it.
Center is greyed out.
It centres on the selected figures. Select a figure on the stage first, then select the camera again.
I can’t drag the camera.
Its row is locked or hidden in the timeline. Click the lock or the eye on the Camera row. A hidden camera films the whole scene at 100%.
Can the camera follow a character by itself?
Yes. Select the figure, right-click it and choose Follow with camera, or add Follow in the Motion tab.
Related
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