Glossary
Every word in StykAnimate and these guides in one plain sentence: key, inbetweens, hold, easing, onion skin, origin, rig and more.
Every word you’ll meet in StykAnimate and in these guides, in one plain sentence, grouped by what it’s about. Each one links to the guide that explains it fully.
- Type in the box to filter, or pick a group. The little animations show what a word means.
- Coming from Pivot? A Pivot frame is a key with Constant easing here.
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Animation and timing
- Frame
One picture of your animation; at 24 fps, 24 frames make one second.
Read more- fps also: frame rate
Frames per second: how many pictures play each second (24 by default; 12 looks snappier).
Read more- Key also: keyframe
A frame where you set a pose yourself; StykAnimate fills in the frames between keys.
Read more- Pose
Where all of a figure’s joints are on one key.
Read more- Hold also: duration
How long a pose stays on screen before the next one.
Read more- Exposure also: on twos
How many frames a drawing or pose is shown for; “on twos” means every pose lasts two frames.
Read more- Inbetweens also: tweens
The frames StykAnimate draws for you between two poses, so the figure moves instead of jumping.
Read more- Easing
How a move speeds up and slows down between two keys: Constant, Linear, Auto, Ease in, Ease out or Bezier.
Read more- Constant also: no easing
The easing new keys start with: the pose holds, then jumps to the next one, like Pivot frames.
Read more- Auto
The smooth easing: the move starts gently, flows through the keys and slows into the last one.
Read more- Linear
The easing that moves at one even speed from key to key.
Read more- Ease in · Ease out
Ease in starts slowly and speeds up; Ease out starts fast and slows down at the end.
Read more- Bezier
An easing whose speed curve you shape yourself with two handles.
Read more- Loop
An animation whose last frame leads straight back into its first, so it can play forever.
Read more- Anticipation
A small move the other way before the main action, like crouching before a jump.
Read more- Follow-through
Parts that keep moving a little after the main action stops, which makes motion feel heavy.
Read more- Hit-stop
Holding the impact pose for a few extra frames when a hit lands, so the viewer feels it.
Read more- Onion skin
Faded copies of the frames before (red) and after (blue) the one you are on; press O.
Read more- Motion path
The trail a joint follows over time, drawn on the stage; press M.
Read more- Tweener also: breakdown
A tool that makes a new in-between pose by dragging sideways on the stage between two keys.
Read more- Auto key
A switch that decides whether changing a figure on a frame without a key adds a key there; press K.
Read more
The timeline
- Timeline also: Simple and Advanced
Where your frames live: Simple shows a card per frame like Pivot, Advanced shows layers with keys on a ruler.
Read more- Frame card
One frame in the Simple timeline, with its picture and a bar that shows how long it holds.
Read more- Layer
A row of the Advanced timeline that holds figures; hide it with the eye, lock it with the lock.
Read more- Playhead
The blue line that marks the frame you are on.
Read more- Scrub
Dragging the playhead to move through the animation and check the motion.
Read more- Extend keyframe
Makes the pose at the playhead last one frame longer; press Shift+A.
Read more- Edit together
A switch that applies your change to every selected frame at once.
Read more- Audio track
A row of sound clips under your layers, with its own volume, mute and solo.
Read more
Figures and posing
- Figure
Anything you pose: stick figures, props, weapons, even text and images.
Read more- Blue
The stick figure every new project starts with.
Read more- Joint also: handle, node, dot
The dots you drag to pose: red on the selected figure, blue on the others.
Read more- Segment also: part
One line, circle or shape of a figure, between two joints.
Read more- Origin
The orange dot; drag it to move the whole figure.
Read more- Branch
A joint and everything attached after it, like an arm and its hand; double-click a joint to select it.
Read more- IK also: inverse kinematics
Drag a hand or foot and the elbow or knee follows by itself.
Read more- Pin
Keeps an IK hand or foot planted while you move the rest of the body.
Read more- Stretch
Changing a segment’s length instead of turning it: Ctrl-drag a joint.
Read more- Bend
Curving a straight segment: drag a joint with the right mouse button (or the pen’s barrel button).
Read more- Handle Edit
Hold R while dragging to move one point without turning the rest.
Read more- Isolate joint
Hold Caps Lock to turn one segment without turning the ones attached after it.
Read more- Static joint
A grey joint you can’t drag while posing; it moves with its parent.
Read more- Join
Attaching one figure to a joint of another, like a sword to a hand; press J.
Read more- Instance also: linked copy
A copy that shares its figure with the original, so a change in Build changes every instance.
Read more- Flip also: mirror
Turning a figure around, left to right (Shift+H) or upside down (Shift+V).
Read more- Segment editor also: Exact values
Type a joint’s exact angle and length; point at the joint and press I.
Read more
Building figures and rigs
- Build also: Figure Builder
The workspace where you make and change figures: draw parts, split them, colour them.
Read more- Rig
A figure with extra rules that make posing easier, such as parts that slide, stretch or follow each other.
Read more- Smart Stretch
A rig rule that stretches connected parts together along an axis when you stretch one control.
Read more- Connector also: slider, anchor
A link between two anchor joints, with a slider that can drive other parts of the rig.
Read more- Rest length
The length a stretchy part counts as 100%.
Read more- Polygon
A filled shape drawn point by point; press Enter to finish it.
Read more- Gradient
A fill that blends from one colour to another.
Read more- Sprite
A picture, like a PNG, added to a figure or to the scene.
Read more
Scene, camera and effects
- Scene
Your whole stage: its size, frame rate and background.
Read more- Stage also: canvas
The big area in the middle of the window where you pose and draw.
Read more- Camera
The window onto your scene that gets exported; move, zoom, turn or shake it with keys.
Read more- Camera shake
A camera move that shakes the view on a hit; you can bake it into keys and fine-tune them.
Read more- VFX also: effects
Glows, outlines, shadows, blur and colour changes on a part, a figure or the whole scene.
Read more- Particles
Effects made of many small moving bits: fire, smoke, sparks, beams and explosions.
Read more- Drawing layer
A layer you paint on with brushes, frame by frame, in the Draw workspace.
Read more- Pressure curve
How hard you have to press with a pen for a thick or dark line; Soft, Linear or Firm.
Read more- Movieclip
A figure with its own little animation inside, like a flame; every copy shares one clip.
Read more
The editor
- Workspace
Animate, Draw or Build: three sets of tools you switch in the top bar.
Read more- Properties also: inspector
The panel with the settings of whatever is selected: a figure, a key or the scene.
Read more- Panel also: tab
One of the boxes around the stage (Properties, VFX, Library) that you can dock, stack, float or fold.
Read more- Strip
The thin 40 px column a folded panel waits on; click its icon to open the panel.
Read more- Focus mode
Folds every panel away so the stage gets the room; press Ctrl+\ again to bring them back.
Read more- Layout preset
A saved arrangement of the panels, like Animate, Timing or Review, or one of your own.
Read more- Command palette
A search box for every command, figure, layer and setting; press Ctrl+P.
Read more- Shortcut also: hotkey
A key or key combination that runs a command; you can change them in Settings → Shortcuts.
Read more- Context
Where a shortcut works, like Editor, Drawing workspace or Canvas focused.
Read more- UI scale
The size of the editor’s buttons and text, in Settings → Interface.
Read more- Touch interface
The layout for phones and tablets, with bigger controls, sheets and a swipeable timeline.
Read more- Modifiers button
The round button on a touch screen that stands in for Ctrl, Alt, Shift, R or the right mouse button.
Read more- Library
Your saved figures and movieclips, ready to drop into any project.
Read more- Community library
Figures and animations other people shared, which you can browse and use.
Read more
Files and sharing
- .styk
A StykAnimate project file; it keeps everything, sound included.
Read more- .stkz · .stykmov
One StykAnimate figure (.stkz) or movieclip (.stykmov), to reuse or share.
Read more- .piv · .stk
Pivot Animator files, an animation (.piv) and a figure (.stk); StykAnimate opens and exports both.
Read more- Autosave also: recovery copy
A safety copy of unsaved work, kept every 2.5 seconds by default, that you can restore after a crash.
Read more- Export
Turning your animation into a video, a GIF, pictures or a Pivot file to share.
Read more
Keep going
Still stuck?
Ask the community, or tell us what’s missing from the docs.