StykAnimate

Glossary

Every word in StykAnimate and these guides in one plain sentence: key, inbetweens, hold, easing, onion skin, origin, rig and more.

5 minBeginnerStykAnimate 1.2.5

Every word you’ll meet in StykAnimate and in these guides, in one plain sentence, grouped by what it’s about. Each one links to the guide that explains it fully.

The short version
  • Type in the box to filter, or pick a group. The little animations show what a word means.
  • Coming from Pivot? A Pivot frame is a key with Constant easing here.
  • Missing a word? Search the docs from the top of the page.

All the words

Animation and timing

Frame

One picture of your animation; at 24 fps, 24 frames make one second.

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fps also: frame rate

Frames per second: how many pictures play each second (24 by default; 12 looks snappier).

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Key also: keyframe

A frame where you set a pose yourself; StykAnimate fills in the frames between keys.

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Pose

Where all of a figure’s joints are on one key.

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Hold also: duration

How long a pose stays on screen before the next one.

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Exposure also: on twos

How many frames a drawing or pose is shown for; “on twos” means every pose lasts two frames.

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Inbetweens also: tweens

The frames StykAnimate draws for you between two poses, so the figure moves instead of jumping.

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Easing

How a move speeds up and slows down between two keys: Constant, Linear, Auto, Ease in, Ease out or Bezier.

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Constant also: no easing

The easing new keys start with: the pose holds, then jumps to the next one, like Pivot frames.

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Auto

The smooth easing: the move starts gently, flows through the keys and slows into the last one.

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Linear

The easing that moves at one even speed from key to key.

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Ease in · Ease out

Ease in starts slowly and speeds up; Ease out starts fast and slows down at the end.

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Bezier

An easing whose speed curve you shape yourself with two handles.

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Loop

An animation whose last frame leads straight back into its first, so it can play forever.

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Anticipation

A small move the other way before the main action, like crouching before a jump.

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Follow-through

Parts that keep moving a little after the main action stops, which makes motion feel heavy.

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Hit-stop

Holding the impact pose for a few extra frames when a hit lands, so the viewer feels it.

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Onion skin

Faded copies of the frames before (red) and after (blue) the one you are on; press O.

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Motion path

The trail a joint follows over time, drawn on the stage; press M.

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Tweener also: breakdown

A tool that makes a new in-between pose by dragging sideways on the stage between two keys.

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Auto key

A switch that decides whether changing a figure on a frame without a key adds a key there; press K.

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The timeline

Timeline also: Simple and Advanced

Where your frames live: Simple shows a card per frame like Pivot, Advanced shows layers with keys on a ruler.

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Frame card

One frame in the Simple timeline, with its picture and a bar that shows how long it holds.

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Layer

A row of the Advanced timeline that holds figures; hide it with the eye, lock it with the lock.

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Playhead

The blue line that marks the frame you are on.

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Scrub

Dragging the playhead to move through the animation and check the motion.

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Extend keyframe

Makes the pose at the playhead last one frame longer; press Shift+A.

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Edit together

A switch that applies your change to every selected frame at once.

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Audio track

A row of sound clips under your layers, with its own volume, mute and solo.

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Figures and posing

Figure

Anything you pose: stick figures, props, weapons, even text and images.

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Blue

The stick figure every new project starts with.

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Joint also: handle, node, dot

The dots you drag to pose: red on the selected figure, blue on the others.

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Segment also: part

One line, circle or shape of a figure, between two joints.

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Origin

The orange dot; drag it to move the whole figure.

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Branch

A joint and everything attached after it, like an arm and its hand; double-click a joint to select it.

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IK also: inverse kinematics

Drag a hand or foot and the elbow or knee follows by itself.

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Pin

Keeps an IK hand or foot planted while you move the rest of the body.

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Stretch

Changing a segment’s length instead of turning it: Ctrl-drag a joint.

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Bend

Curving a straight segment: drag a joint with the right mouse button (or the pen’s barrel button).

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Handle Edit

Hold R while dragging to move one point without turning the rest.

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Isolate joint

Hold Caps Lock to turn one segment without turning the ones attached after it.

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Static joint

A grey joint you can’t drag while posing; it moves with its parent.

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Join

Attaching one figure to a joint of another, like a sword to a hand; press J.

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Instance also: linked copy

A copy that shares its figure with the original, so a change in Build changes every instance.

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Flip also: mirror

Turning a figure around, left to right (Shift+H) or upside down (Shift+V).

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Segment editor also: Exact values

Type a joint’s exact angle and length; point at the joint and press I.

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Building figures and rigs

Build also: Figure Builder

The workspace where you make and change figures: draw parts, split them, colour them.

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Rig

A figure with extra rules that make posing easier, such as parts that slide, stretch or follow each other.

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Smart Stretch

A rig rule that stretches connected parts together along an axis when you stretch one control.

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Connector also: slider, anchor

A link between two anchor joints, with a slider that can drive other parts of the rig.

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Rest length

The length a stretchy part counts as 100%.

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Polygon

A filled shape drawn point by point; press Enter to finish it.

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Gradient

A fill that blends from one colour to another.

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Sprite

A picture, like a PNG, added to a figure or to the scene.

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Scene, camera and effects

Scene

Your whole stage: its size, frame rate and background.

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Stage also: canvas

The big area in the middle of the window where you pose and draw.

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Camera

The window onto your scene that gets exported; move, zoom, turn or shake it with keys.

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Camera shake

A camera move that shakes the view on a hit; you can bake it into keys and fine-tune them.

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VFX also: effects

Glows, outlines, shadows, blur and colour changes on a part, a figure or the whole scene.

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Particles

Effects made of many small moving bits: fire, smoke, sparks, beams and explosions.

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Drawing layer

A layer you paint on with brushes, frame by frame, in the Draw workspace.

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Pressure curve

How hard you have to press with a pen for a thick or dark line; Soft, Linear or Firm.

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Movieclip

A figure with its own little animation inside, like a flame; every copy shares one clip.

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The editor

Workspace

Animate, Draw or Build: three sets of tools you switch in the top bar.

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Properties also: inspector

The panel with the settings of whatever is selected: a figure, a key or the scene.

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Panel also: tab

One of the boxes around the stage (Properties, VFX, Library) that you can dock, stack, float or fold.

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Strip

The thin 40 px column a folded panel waits on; click its icon to open the panel.

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Focus mode

Folds every panel away so the stage gets the room; press Ctrl+\ again to bring them back.

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Layout preset

A saved arrangement of the panels, like Animate, Timing or Review, or one of your own.

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Command palette

A search box for every command, figure, layer and setting; press Ctrl+P.

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Shortcut also: hotkey

A key or key combination that runs a command; you can change them in Settings → Shortcuts.

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Context

Where a shortcut works, like Editor, Drawing workspace or Canvas focused.

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UI scale

The size of the editor’s buttons and text, in Settings → Interface.

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Touch interface

The layout for phones and tablets, with bigger controls, sheets and a swipeable timeline.

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Modifiers button

The round button on a touch screen that stands in for Ctrl, Alt, Shift, R or the right mouse button.

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Library

Your saved figures and movieclips, ready to drop into any project.

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Community library

Figures and animations other people shared, which you can browse and use.

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Files and sharing

.styk

A StykAnimate project file; it keeps everything, sound included.

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.stkz · .stykmov

One StykAnimate figure (.stkz) or movieclip (.stykmov), to reuse or share.

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.piv · .stk

Pivot Animator files, an animation (.piv) and a figure (.stk); StykAnimate opens and exports both.

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Autosave also: recovery copy

A safety copy of unsaved work, kept every 2.5 seconds by default, that you can restore after a crash.

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Export

Turning your animation into a video, a GIF, pictures or a Pivot file to share.

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Keep going

Still stuck?

Ask the community, or tell us what’s missing from the docs.